oh this RULES. i especially love the way you shaped the spy's face and that loop is the cherry on top
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oh this RULES. i especially love the way you shaped the spy's face and that loop is the cherry on top
very nice!! i was controlling it and thought "oh this reminds me a bit of Cave Story" and then i heard the teleport sound and went "AH!!", and ofc the inspiration became more apparent as i got further into the fight.
didn't quite finish hard mode 'cause i found this in the middle of working on something, but I got like 99% there so that basically counts. i think my biggest criticism is the removal of the charge/tackle/ram audio cue in hard mode. on my first playthrough i figured that having audio cues was an "unspoken rule" of the game, so it felt odd to have them taken away, plus it didn't make things too much more difficult. the gun also feels a little weak, which I know it is, but I think a slightly slower firerate with punchier sfx would've been nice. otherwise, though, it's nice!
the visuals are very cute, i'm a big fan of the crowd in the background reacting to the fight! also I did just realize you said you made this game for a class years ago so i'm not sure how relevant this feedback is to your current skillset. oops!
(I WAS WAITING FOR THIS TO REACH THE CAVE STORY FANS!!)
thank you so much for the detailed feedback!! i've never published my stuff before, so getting this kind of public feedback helps a lot, i really appreciate it!
(also, i'm a huge fan of your stuff, your style is so cool... keep it up!!! :D)
OOOH THATS SO COOL
OHHHH i loove this holy shit
waaa thank u!!!
ohhh i'm a big fan of this one, very stylish!
3D Artist among other things! my profile picture is by @Tripl3_D3 on twitter
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3D Artist
Joined on 6/12/22